The New Digimi Game Developer Kit
Extending the use of its renowned 3D content and toolsets toward game developers, DAZ 3D-Gizmoz introduces the Digimi Game Developer Kit, which allows users of DAZ Studio to create and customize high-quality 3D characters and directly export them into their favorite game engine. In addition, DAZ 3D-Gizmoz has recently created a brand new content catalog dedicated specifically to game developers, which further enhances game development possibilities by providing content and models fully licensed for distribution within any eligible project previously prevented by the EULA. Game developers will save time and money by loading DAZ 3D-Gizmoz models into DAZ Studio and customizing them to their exacting needs, then exporting them in formats consumable by their favorite game engines including morphs, rigging, and animations which can be exported along with the geometry and textures providing a quick and easy character and asset production pipeline. Creative artists and animators will love this toolset for the ability to reduce the size of the models they are working with while preserving the quality. Higher performance and more models in scenes and animations are just some of the advantages of working with these tools. “BrokeAss Games has been dreaming of a solution, such as the Digimi Game Developer Kit, for quite some time. We are thrilled to incorporate the toolsets into our pipeline. With the ability to poly-reduce a figure and retain animation and weight maps, the decimator alone reduces our production time per game-ready character by 10 times.” Said Jon Orantes, owner of BrokeAssGames
The Digimi Game Developer Kit includes:
- Decimator for DAZ Studio: Enabling drastic polygon reduction to complete models or selected objects by either a percentage or fixed number of polygons, users may utilize the decimator to create any number of Levels of Detail to accommodate any game engine.
- Texture Atlas for DAZ Studio: Users can easily combine, size, scale or convert their textures into a single texture map. This yields the opportunity to reduce the size of the textures and scale, or convert them to other image formats to fit game engine compatibility.
- FBX Plug-in for DAZ Studio: Morphs, skeletons, cameras, weight maps and animations may all be exported, directly from DAZ Studio and into any preferred game engine, utilizing standard FBX format.
The Digimi Game Developer Kit as well as the individual tools will be available at an introductory 30% discount through June 1st 2010.

Thanks for help.